export default "#define GLSLIFY 1\nattribute vec3 position;\nattribute vec2 uv;\n\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelMatrix;\n\nvarying vec2 vUv;\n\nvoid main(void) {\n  // coordinate transformation\n  vec4 mPosition = modelMatrix * vec4(position, 1.0);\n\n  vUv = uv;\n\n  gl_Position = projectionMatrix * viewMatrix * mPosition;\n}\n";